This was the first game/demo I published on itch
It began with some inspiration from this YouTube video on the concept of Turing patterns. I really enjoy intersections between math and biology just like this, and it got some gears turning a while back.
It’s a first-person dungeon crawler that utilizes reaction-diffusion systems to generate a somewhat-interesting dungeon complex that is usually well-connected. The output of this is a heightmap that’s then chucked into a rendering system (via Raylib) with enough added to move explore things and collide with the map.
I began this in autumn of 2024, but I’d really like to come back to this soon enough now that I have somewhat more experience with game architecture. Some ideas have been living in the back of my head with regards to actual goals and motivation, tying in with an even more secret game I want to make some day.